itemname β The internal item name (as defined in Shared.Items)
quantity β The number of items to issue
{hexid} β Automatically populated by Tebex
{transaction} β Automatically populated by Tebex
Additional Settings
Game Server to Execute On:
Select your server
Require Player to Be Online:
Save and publish the package.
Item Redemption & Collection
Once purchased:
The item will be available via /redeem, or
Collectible from a configured collection location
(depending on your script configuration).
The player will receive an in-game notification when the item is available for redemption or collection.
Package Items
Package items allow you to give players a pre-configured set of items when the package item is used. These are ideal for starter packs, bundles, kits, or promotional rewards.
Package contents are fully configurable via the scriptβs config.lua.
Package Item Configuration
Package items must first be defined as usable items in your shared items file.
In core > shared.gta5.lua, configure a package item similar to the example below:
Replace starterpack with your package itemβs internal name.
Ensure useable is set to true.
Configuring Package Contents
Once the package item is defined, configure the items it awards in the scriptβs config.lua file.
Under Config.Packages, define the items and quantities the player should receive when the package is used.
Example Configuration
How Package Items Work
You can define as many package items as you want.
When a player uses a package item from their inventory:
The item is consumed.
The configured contents are granted to the player.
Example Outcome
Using the configuration above, when a player uses the starterpack item, they will receive: